With Alex Grace's tool and him auto-converting most assets to Toon look Angus Ayres and Andrew Arthur took the brunt of the clean-up and bug fixing work. My main effort on this map was making some 12 new tree and foliage assets all based on original trees. Utilizing Blender Geo Nodes and several other techniques I managed to convert realistic looking assets into more 'blob'-like cartoon style shrubs. This was different to our other toon maps and def a fun little challenge. Thanks to Evan Hort for LD and bug fixing on this one.
https://www.artstation.com/angusayres
https://www.artstation.com/andrewarthur
https://www.artstation.com/alexgrace
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