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Lukas Stratmann
Lukas Stratmann
Lead Environment Artist @ Sledgehammer Games
Melbourne, Australia

Summary

I like making stuff.

Skills

3D ModelingPBR TexturingTexture BakingUV MappingTexturingEnvironment ModelingHard Surface ModelingPhysically Based RenderingRenderingLightingGame Development

Software proficiency

Blender
Blender
Maya
Maya
3ds Max
3ds Max
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Radiant
Radiant
DECIMA
DECIMA
Anvil
Anvil
Snowdrop
Snowdrop
Unreal Engine
Unreal Engine
Unity
Unity
Perforce
Perforce
SVN
SVN
Jira
Jira
Mantis
Mantis

Productions

    • Video Game
      Call of Duty: Black Ops 7
    • Year
      2025
    • Role
      Associate Lead Environment Artist
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: Black Ops 6
    • Year
      2024
    • Role
      Pod-Lead / Senior Environment Artist
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      Pod-Lead / Senior Environment Artist
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Sledgehammer Games
    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Guerrilla
    • Video Game
      Riders Republic
    • Year
      2021
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Tom Clancy's The Division 2: Warlords of New York
    • Year
      2020
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Green Army Men - Rising Storm 2
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Tripwire Interactive
    • Video Game
      Green Army Men - Rising Storm 2: Vietnam Christmas Special
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Tripwire Interactive
    • Video Game
      Heroes of The West
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Kernow Interactive
    • Video Game
      Red Orchestra 2: Heroes of Stalingrad
    • Year
      2011
    • Role
      QA Tester & Coordinator (2014-2015)
    • Company
      Antimatter Games
    • Video Game
      Killing Floor
    • Year
      2005
    • Role
      QA Tester & Coordinator (2014)
    • Company
      Antimatter Games
    • Video Game
      Rising Storm 2: Vietnam
    • Year
      2017
    • Role
      QA Coordinator
    • Company
      Antimatter Games
    • Video Game
      Rising Storm
    • Year
      2013
    • Role
      QA Tester
    • Company
      Antimatter Games / Rising Storm Dev Team
    • Video Game
      Munin
    • Year
      2014
    • Role
      QA Tester Intern
    • Company
      Daedalic Entertainment
    • Video Game
      Deponia: The Complete Journey
    • Year
      2014
    • Role
      QA Tester Intern
    • Company
      Daedalic Entertainment
    • Video Game
      The Whispered World Special Edition
    • Year
      2014
    • Role
      QA Tester Intern
    • Company
      Daedalic Entertainment
    • Video Game
      Moorhuhn: Tiger and Chicken
    • Year
      2016
    • Role
      QA Tester Intern (2012)
    • Company
      Deck 13 Interactive

Experience

  • Lead Environment Artist at Sledgehammer Games
    Melbourne, AU
    March 2026 - Present

    Leading MP maps, facilitating workflow improvements, working with the leadership group to organise the team's workload. Drinking too much coffee.

  • Associate Lead Environment Artist at Sledgehammer Games
    Melbourne, AU
    September 2025 - February 2026

    Leading MP maps, facilitating workflow improvements, working with the leadership group to organise the team's workload. Drinking way too much coffee.

  • Pod-Lead / Senior Environment Artist at Sledgehammer Games
    Melbourne, AU
    September 2023 - August 2025

    Leading MP maps, facilitating workflow improvements, working with the leadership group to organise the team's workload. Drinking way too much coffee.

  • Pod-Lead / Environment Artist at Sledgehammer Games
    Melbourne, AU
    April 2022 - September 2023

    Environment Art Pod-Lead leading a team responsible for Call of Duty Franchise multiplayer maps & content.

  • Environment Artist at Guerrilla
    Amsterdam, NL
    October 2020 - March 2022

    Environment Artist working on Horizon Forbidden West

  • Level Artist at Ubisoft Annecy
    Annecy, FR
    April 2019 - September 2020

    Level Artist working on The Division 2, xDefiant and Riders Republic.

  • Environment Artist at Tripwire Interactive
    Contract
    September 2018 - April 2019

    Environment Artist on Rising Storm 2’s Green Army Men Christmas Special and Green Army Men DLC.

  • Art Supervisor at Kernow Interactive
    September 2017 - October 2018

    Art Supervisor and Environment Artist on an unannounced Red Orchestra 2 Franchise game.

  • Environment Artist at Kernow Interactive
    December 2015 - August 2017

    Worked on post-release content for Red Orchestra 2 as well as an unannounced multiplayer-FPS.

  • QA Coordinator at Antimatter Games
    Falmouth, United Kingdom
    July 2014 - October 2015

    QA Coordinator on post-release updates for Killing Floor 1 and Red Orchestra 2: Rising Storm as well as Rising Storm 2.

  • QA Tester Intern at Daedalic Entertainment
    Hamburg, Germany
    April 2014 - July 2014

    QA testing on PC, Mac, iOS, Android, Linux as well as SteamOS. On games including Deponia: The Complete Journey, The Whispered World Special Edition, Munin, Randal's Monday, Silence, and others.

  • QA & Gameplay Tester at Rising Storm Team / Antimatter Games
    Remote | Part-Time
    March 2012 - July 2014

    Worked on on Red Orchestra 2: Rising Storm as well as National Geographic's WW2 Greatest Raids.