I worked on the architecture and set dressing for this Hunting Ground as well as interior spaces in Chainscrape, with a
a huge collaborative effort from the talented Asset, Vegetation, Landscape, and VFX/Lighting teams.
The original art pass for the Hunting Ground, including the walls and layout are courtesy of fellow team members.
I mainly cleaned up the space and added the merchant and interior space, as well as additional dressing. For all my indoor spaces, in the Hunting Ground and Chainscrape I expanded and extended from Tyler Woodburn's work.
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Team: Settlements
Additional Support: Tyler Woodburn
Lead: Benjamin Sprout
Art Director: Misja Baas
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